Go ON 0.2.0 Patch Notes
Go ON » Devlog
Felt I had a little time than usual, so I decided to go about a few quality of life changes. It's not revolutionary or anything, but hey that's what y'all want.
Skeleton:
- Added Attack Mechanic:
- Slows down significantly when attacking.
- Has a crit formula, 25% chance on head hit.
- Damage applies at the blade, dealing 3 on normal occasion and 5 on crit. Giant Skellies deal 5 on normal and insta-kill on crit.
- Added additional bounty on Giant Skellies.
- Added capping on enemies to prevent being overwhelmed, maxing at 20.
- Speed (base): 100 ➤ 80
- Speed (giant): 100 ➤ 50
- Spawn time (base): 1 ➤ 1.1
- Decreased Hitbox
Player:
- Speed: 200 ➤ 180
- Health: 10 ➤ 20
- Vision: 1 ➤ 0.5
- Jump kill threshold significantly decreased
- Longer sword range
Game:
- Data saved remotely, needs internet connection
- FPS stabilized
- Better optimization for older devices
- Storage space significantly increased
Implemented but not fully deployed:
- Music
- Art
- Leaderboards
- Multiplayer
Future plans:
- Story, progression and additional content
Files
Go ON Mobile Alpha.apk 55 MB
Dec 29, 2020
Go On Windows Alpha.zip 48 MB
Dec 29, 2020
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Go ON
a challenging platformer for a cause
Status | Prototype |
Author | YUME Interactive |
Genre | Platformer, Action |
Tags | Global Game Jam 2020, Godot, Hack and Slash, Singleplayer |
More posts
- Go ON 0.2.6 Quick Patch NotesJan 02, 2021
- Go ON 0.2.1 Patch NotesDec 31, 2020
- Go ON 0.1.3 Patch NotesDec 26, 2020
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