Go ON 0.2.6 Quick Patch Notes
Go ON » Devlog
So most of the core gameplay mechanics are set. Only need a little more time for having items, bosses and a new functional map.
Better late than never. Happy New Year everyone!
EDIT: Came back to tweak a few bugs.
Bat:
- Added a new mob "Bat"
- Introduced to further discourage camping
- Deals miniscule damage, dies on impact
- Speed: 200
- Health: 10
Skeleton:
- Health: 1 ➤ 100
- Damage (contact - base):1 ➤
25 - Damage (contact - giant): 3 ➤
510 - Damage (stomp - base): 5 ➤ 8
- Damage(stomp - giant): 10 ➤ 25
- Damage (weapon): 5 ➤ 8-15
- Damage (weapon on crit): 10 ➤ 10-20
Ghost:
- Health: 1 ➤ 50
- Damage (contact): 1 ➤ 2
Player:
- Health: 20 ➤ 100
- Vision: 0.5 ➤ 0.6
- Added "Whirl" skill
- Damage: 1 based on item equipped
- Inventory: only for display, stats apply
- Added Basic Iron Sword
- Damage: 50 - 99
- Added Slime Potion
- Does nothing
- Added Basic Iron Sword
Game:
- Completely reworked the combat system, added HP to mobs
- added player Forgiveness time: 0.3
- Added Legacy Buttons selection on start menu
- Added combat damage indicators
- Red for player damage received, bigger if crit
- White for player damage given, gold if crit
Files
Go On Windows Alpha.zip 50 MB
Jan 02, 2021
Go ON Mobile Alpha.apk 57 MB
Jan 02, 2021
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Go ON
a challenging platformer for a cause
Status | Prototype |
Author | YUME Interactive |
Genre | Platformer, Action |
Tags | Global Game Jam 2020, Godot, Hack and Slash, Singleplayer |
More posts
- Go ON 0.2.1 Patch NotesDec 31, 2020
- Go ON 0.2.0 Patch NotesDec 29, 2020
- Go ON 0.1.3 Patch NotesDec 26, 2020
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